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SubStation Alpha Subtitle | 2003-11-28 | 13.2 KB | 149 lines |
- [Script Info]
- ; This is a Sub Station Alpha v4 script.
- ; For Sub Station Alpha info and downloads,
- ; go to http://www.eswat.demon.co.uk/
- ; or email kotus@eswat.demon.co.uk
- Title: <untitled>
- Original Script: <unknown>
- ScriptType: v4.00
- Collisions: Normal
- PlayResY: 240
- PlayDepth: 0
- Wav: 0, 32402,C:\Documents and Settings\Administrator\Desktop\pop.wav
- LastWav: 1
- Timer: 100.0000
-
- [V4 Styles]
- Format: Name, Fontname, Fontsize, PrimaryColour, SecondaryColour, TertiaryColour, BackColour, Bold, Italic, BorderStyle, Outline, Shadow, Alignment, MarginL, MarginR, MarginV, AlphaLevel, Encoding
- Style: Default,Arial,16,65535,65535,65535,-2147483640,-1,0,1,3,0,2,2,2,4,0,0
-
- [Events]
- Format: Marked, Start, End, Style, Name, MarginL, MarginR, MarginV, Effect, Text
- Dialogue: Marked=0,0:00:03.17,0:00:06.58,*Default,,0000,0000,0000,,O tempo Θ um oceano na tempestade
- Dialogue: Marked=0,0:00:07.77,0:00:09.33,*Default,,0000,0000,0000,,VocΩ deve querer saber quem sou eu
- Dialogue: Marked=0,0:00:09.33,0:00:10.80,*Default,,0000,0000,0000,,e por que digo isso
- Dialogue: Marked=0,0:00:10.80,0:00:13.41,*Default,,0000,0000,0000,,sente-se e contarei uma hist≤ria
- Dialogue: Marked=0,0:00:13.41,0:00:16.06,*Default,,0000,0000,0000,,diferente de todas que vocΩ jß ouviu.
- Dialogue: Marked=0,0:00:17.35,0:00:20.90,*Default,,0000,0000,0000,,Prince of Persia - The Sands of Time
- Dialogue: Marked=0,0:00:20.90,0:00:23.68,*Default,,0000,0000,0000,,O Making of
- Dialogue: Marked=0,0:00:24.14,0:00:26.02,*Default,,0000,0000,0000,,O Prince of Persia nasceu mesmo
- Dialogue: Marked=0,0:00:26.02,0:00:28.87,*Default,,0000,0000,0000,,como uma silhueta com 40 pixels de altura
- Dialogue: Marked=0,0:00:28.94,0:00:29.96,*Default,,0000,0000,0000,,Ele estava correndo,
- Dialogue: Marked=0,0:00:29.96,0:00:31.27,*Default,,0000,0000,0000,,pulando e desviando de armadilhas
- Dialogue: Marked=0,0:00:31.65,0:00:33.88,*Default,,0000,0000,0000,,antes que eu soubesse seu nome
- Dialogue: Marked=0,0:00:33.88,0:00:35.43,*Default,,0000,0000,0000,,ou qual era a sua hist≤ria.
- Dialogue: Marked=0,0:00:35.76,0:00:37.56,*Default,,0000,0000,0000,,O est·dio de Montreal, o time principal...
- Dialogue: Marked=0,0:00:37.56,0:00:39.98,*Default,,0000,0000,0000,,...e eu, preparamos o primeiro...
- Dialogue: Marked=0,0:00:39.98,0:00:42.77,*Default,,0000,0000,0000,,...esboτo do que o jogo poderia ser
- Dialogue: Marked=0,0:00:42.77,0:00:46.08,*Default,,0000,0000,0000,,E quando Jordan estava aqui
- Dialogue: Marked=0,0:00:46.08,0:00:49.15,*Default,,0000,0000,0000,,quando ele olhava para o que tφnhamos
- Dialogue: Marked=0,0:00:49.32,0:00:53.15,*Default,,0000,0000,0000,,todo o time, os 7 membros principais e eu,
- Dialogue: Marked=0,0:00:53.15,0:00:56.81,*Default,,0000,0000,0000,,o observßvamos, vendo o modelo
- Dialogue: Marked=0,0:00:56.81,0:00:58.90,*Default,,0000,0000,0000,,e ele estava tπo surpreso!
- Dialogue: Marked=0,0:00:58.90,0:01:01.89,*Default,,0000,0000,0000,,Eu vi o entusiasmo e a empolgaτπo,
- Dialogue: Marked=0,0:01:01.89,0:01:03.74,*Default,,0000,0000,0000,,as novas idΘias que eles tinham.
- Dialogue: Marked=0,0:01:03.74,0:01:05.24,*Default,,0000,0000,0000,,Eu tinha certeza de que eles iriam
- Dialogue: Marked=0,0:01:05.24,0:01:06.73,*Default,,0000,0000,0000,,fazer algo bom e eu queria
- Dialogue: Marked=0,0:01:06.73,0:01:08.73,*Default,,0000,0000,0000,,ser parte do projeto.
- Dialogue: Marked=0,0:01:09.07,0:01:11.68,*Default,,0000,0000,0000,,Uma lendßria hist≤ria desperta
- Dialogue: Marked=0,0:01:11.96,0:01:13.49,*Default,,0000,0000,0000,,╔ a hist≤ria de um Prφncipe
- Dialogue: Marked=0,0:01:13.49,0:01:15.13,*Default,,0000,0000,0000,,que tenta salvar o dia, depois...
- Dialogue: Marked=0,0:01:15.13,0:01:18.05,*Default,,0000,0000,0000,,...de trazer o caos a um imenso palßcio.
- Dialogue: Marked=0,0:01:18.05,0:01:19.55,*Default,,0000,0000,0000,,Ele Θ ajudado em suas aventuras
- Dialogue: Marked=0,0:01:19.55,0:01:21.64,*Default,,0000,0000,0000,,por uma jovem e misteriosa Princesa
- Dialogue: Marked=0,0:01:21.64,0:01:23.17,*Default,,0000,0000,0000,,e uma adaga mßgica,
- Dialogue: Marked=0,0:01:23.17,0:01:25.47,*Default,,0000,0000,0000,,mas o maligno Vizier estß atrßs deles.
- Dialogue: Marked=0,0:01:29.51,0:01:32.79,*Default,,0000,0000,0000,,Trazendo um lendßrio jogo α vida
- Dialogue: Marked=0,0:01:33.76,0:01:35.68,*Default,,0000,0000,0000,,A maioria das pessoas se lembra de dois pontos
- Dialogue: Marked=0,0:01:35.68,0:01:37.56,*Default,,0000,0000,0000,,sobre os antigos jogos de Prince of Persia
- Dialogue: Marked=0,0:01:37.56,0:01:39.89,*Default,,0000,0000,0000,,o Prφncipe como um personagem humano
- Dialogue: Marked=0,0:01:39.89,0:01:41.18,*Default,,0000,0000,0000,,e a jogabilidade da luta
- Dialogue: Marked=0,0:01:41.42,0:01:43.24,*Default,,0000,0000,0000,,Baseamos o jogo nesses pontos.
- Dialogue: Marked=0,0:01:43.24,0:01:45.15,*Default,,0000,0000,0000,,Adicionamos carregamento dinΓmico ao jogo
- Dialogue: Marked=0,0:01:45.15,0:01:46.86,*Default,,0000,0000,0000,,para melhorar a imersπo do jogador
- Dialogue: Marked=0,0:01:46.86,0:01:48.39,*Default,,0000,0000,0000,,e proporcionar transiτ⌡es discretas
- Dialogue: Marked=0,0:01:48.39,0:01:49.89,*Default,,0000,0000,0000,,entre todos os cenßrios no jogo.
- Dialogue: Marked=0,0:01:49.89,0:01:52.88,*Default,,0000,0000,0000,,O jogador se sente dentro do palßcio.
- Dialogue: Marked=0,0:01:53.09,0:01:54.90,*Default,,0000,0000,0000,,Exageramos as proporτ⌡es
- Dialogue: Marked=0,0:01:54.90,0:01:56.65,*Default,,0000,0000,0000,,da torre e dos quartos
- Dialogue: Marked=0,0:01:56.65,0:01:57.69,*Default,,0000,0000,0000,,para criar um universo
- Dialogue: Marked=0,0:01:57.69,0:01:59.47,*Default,,0000,0000,0000,,mais imersivo e assombrado.
- Dialogue: Marked=0,0:01:59.47,0:02:01.63,*Default,,0000,0000,0000,,O Prφncipe pode interagir com tudo
- Dialogue: Marked=0,0:02:01.77,0:02:03.26,*Default,,0000,0000,0000,,entπo tivemos que justificar
- Dialogue: Marked=0,0:02:03.26,0:02:05.28,*Default,,0000,0000,0000,,o plano do desenho artisticamente.
- Dialogue: Marked=0,0:02:06.64,0:02:08.73,*Default,,0000,0000,0000,,N≤s surgimos com algo novo,
- Dialogue: Marked=0,0:02:08.73,0:02:11.59,*Default,,0000,0000,0000,,sensitivo, muito imersivo para o jogador,
- Dialogue: Marked=0,0:02:11.59,0:02:15.14,*Default,,0000,0000,0000,,nπo muito escuro nem muito "cartoon"
- Dialogue: Marked=0,0:02:15.14,0:02:17.72,*Default,,0000,0000,0000,,Algo que parecesse realista
- Dialogue: Marked=0,0:02:17.72,0:02:19.01,*Default,,0000,0000,0000,,mas ainda Θ...
- Dialogue: Marked=0,0:02:19.01,0:02:21.01,*Default,,0000,0000,0000,,Acho que a palavra Θ plausφvel
- Dialogue: Marked=0,0:02:21.90,0:02:23.29,*Default,,0000,0000,0000,,Este desenho de fase
- Dialogue: Marked=0,0:02:23.29,0:02:24.79,*Default,,0000,0000,0000,,e interaτπo com os ambientes
- Dialogue: Marked=0,0:02:24.79,0:02:25.80,*Default,,0000,0000,0000,,nos permitiu implementar
- Dialogue: Marked=0,0:02:25.80,0:02:27.50,*Default,,0000,0000,0000,,tΘcnicas de cinema com a cΓmera.
- Dialogue: Marked=0,0:02:27.64,0:02:28.97,*Default,,0000,0000,0000,,Temos a cΓmera livre,
- Dialogue: Marked=0,0:02:28.97,0:02:29.98,*Default,,0000,0000,0000,,a cΓmera aΘrea,
- Dialogue: Marked=0,0:02:29.98,0:02:30.92,*Default,,0000,0000,0000,,a visπo em primeira pessoa
- Dialogue: Marked=0,0:02:30.92,0:02:32.45,*Default,,0000,0000,0000,,e a cΓmera alternativa.
- Dialogue: Marked=0,0:02:42.48,0:02:44.54,*Default,,0000,0000,0000,,As Areias do Tempo sπo a entidade do mal
- Dialogue: Marked=0,0:02:44.54,0:02:46.28,*Default,,0000,0000,0000,,do jogo, que transforma os humanos
- Dialogue: Marked=0,0:02:46.28,0:02:47.46,*Default,,0000,0000,0000,,em Criaturas de Areia.
- Dialogue: Marked=0,0:02:47.46,0:02:49.31,*Default,,0000,0000,0000,,Para essas criaturas n≤s quisemos
- Dialogue: Marked=0,0:02:49.31,0:02:50.67,*Default,,0000,0000,0000,,dar uma sensaτπo orgΓnica e mß
- Dialogue: Marked=0,0:02:50.67,0:02:51.92,*Default,,0000,0000,0000,,misturando sussurros,
- Dialogue: Marked=0,0:02:51.92,0:02:54.36,*Default,,0000,0000,0000,,sem sons do tipo "mortos-vivos".
- Dialogue: Marked=0,0:02:54.53,0:02:55.75,*Default,,0000,0000,0000,,Trabalhamos com Dane Tracks
- Dialogue: Marked=0,0:02:55.75,0:02:57.91,*Default,,0000,0000,0000,,que criou a maioria de nossos efeitos sonoros.
- Dialogue: Marked=0,0:02:57.91,0:03:00.07,*Default,,0000,0000,0000,,O restante foi feito em Montreal.
- Dialogue: Marked=0,0:03:03.48,0:03:05.50,*Default,,0000,0000,0000,,A m·sica tinha que ter uma aparΩncia persa
- Dialogue: Marked=0,0:03:05.50,0:03:07.39,*Default,,0000,0000,0000,,sem, na verdade, ser m·sica persa.
- Dialogue: Marked=0,0:03:07.39,0:03:09.51,*Default,,0000,0000,0000,,Selecionamos uma mescla entre rock
- Dialogue: Marked=0,0:03:09.51,0:03:11.53,*Default,,0000,0000,0000,,e melodia e ritmo orientais
- Dialogue: Marked=0,0:03:11.53,0:03:13.31,*Default,,0000,0000,0000,,com um estilo indiano.
- Dialogue: Marked=0,0:03:13.69,0:03:15.78,*Default,,0000,0000,0000,,Trabalhamos com o compositor Stuart Chatwood
- Dialogue: Marked=0,0:03:15.78,0:03:17.97,*Default,,0000,0000,0000,,que tambΘm Θ parte da banda Tea Party.
- Dialogue: Marked=0,0:03:18.11,0:03:19.44,*Default,,0000,0000,0000,,Usamos instrumentos diferentes
- Dialogue: Marked=0,0:03:19.44,0:03:21.44,*Default,,0000,0000,0000,,como um grupo de tablas indianas,
- Dialogue: Marked=0,0:03:21.44,0:03:23.55,*Default,,0000,0000,0000,,alguns vocalistas e cordas
- Dialogue: Marked=0,0:03:23.55,0:03:24.83,*Default,,0000,0000,0000,,para criar a m·sica variada
- Dialogue: Marked=0,0:03:24.83,0:03:26.61,*Default,,0000,0000,0000,,que podemos ouvir no jogo.
- Dialogue: Marked=0,0:03:29.33,0:03:33.26,*Default,,0000,0000,0000,,O filho de um guerreiro liberta as Areias do Tempo
- Dialogue: Marked=0,0:03:34.41,0:03:37.69,*Default,,0000,0000,0000,,A areia, por que ela brilha?
- Dialogue: Marked=0,0:03:37.69,0:03:39.69,*Default,,0000,0000,0000,,Eu posso te contar.
- Dialogue: Marked=0,0:03:39.69,0:03:43.57,*Default,,0000,0000,0000,,Dentro do Rel≤gio de Areia estß uma maravilha
- Dialogue: Marked=0,0:03:43.57,0:03:46.57,*Default,,0000,0000,0000,,que nenhum homem vivo jß viu,
- Dialogue: Marked=0,0:03:47.06,0:03:48.90,*Default,,0000,0000,0000,,N≤s brincamos muito com a idΘia
- Dialogue: Marked=0,0:03:48.90,0:03:51.34,*Default,,0000,0000,0000,,de manobras acrobßticas estilo Ninja Persa
- Dialogue: Marked=0,0:03:51.34,0:03:53.57,*Default,,0000,0000,0000,,Basicamente criamos um personagem
- Dialogue: Marked=0,0:03:53.57,0:03:56.63,*Default,,0000,0000,0000,,com uma escala completa de movimentos.
- Dialogue: Marked=0,0:04:05.17,0:04:08.44,*Default,,0000,0000,0000,,Ao animar, usamos vßrios princφpios,
- Dialogue: Marked=0,0:04:08.44,0:04:10.98,*Default,,0000,0000,0000,,mas os dois mais importantes foram...
- Dialogue: Marked=0,0:04:10.98,0:04:14.19,*Default,,0000,0000,0000,,atitude forte, para conduzir claramente
- Dialogue: Marked=0,0:04:14.19,0:04:15.86,*Default,,0000,0000,0000,,o que o personagem faz,
- Dialogue: Marked=0,0:04:15.86,0:04:17.15,*Default,,0000,0000,0000,,e tambΘm continuidade,
- Dialogue: Marked=0,0:04:17.15,0:04:19.94,*Default,,0000,0000,0000,,que Θ a maneira como a animaτπo termina,
- Dialogue: Marked=0,0:04:19.94,0:04:21.09,*Default,,0000,0000,0000,,e a maneira que balanceamos
- Dialogue: Marked=0,0:04:21.09,0:04:22.06,*Default,,0000,0000,0000,,o final do movimento
- Dialogue: Marked=0,0:04:22.06,0:04:24.06,*Default,,0000,0000,0000,,atravΘs das diferentes partes do corpo.
- Dialogue: Marked=0,0:04:24.50,0:04:28.23,*Default,,0000,0000,0000,,Primeiro iniciamos o desenho do personagem
- Dialogue: Marked=0,0:04:28.23,0:04:30.66,*Default,,0000,0000,0000,,fazendo um esboτo
- Dialogue: Marked=0,0:04:30.66,0:04:32.37,*Default,,0000,0000,0000,,Quando temos um bom desenho,
- Dialogue: Marked=0,0:04:32.37,0:04:34.91,*Default,,0000,0000,0000,,migramos para o 3D, criando o esqueleto
- Dialogue: Marked=0,0:04:34.91,0:04:36.79,*Default,,0000,0000,0000,,No topo colocamos em camada
- Dialogue: Marked=0,0:04:36.79,0:04:38.79,*Default,,0000,0000,0000,,a rede de polφgonos e texturas
- Dialogue: Marked=0,0:04:38.88,0:04:41.74,*Default,,0000,0000,0000,,Uma vez satisfeitos com os resultados,
- Dialogue: Marked=0,0:04:41.74,0:04:43.20,*Default,,0000,0000,0000,,deixamos envelhecer para ver
- Dialogue: Marked=0,0:04:43.20,0:04:45.26,*Default,,0000,0000,0000,,se ele passa pelo teste do tempo.
- Dialogue: Marked=0,0:04:46.96,0:04:49.82,*Default,,0000,0000,0000,,O Prφncipe tem mais de 750 animaτ⌡es.
- Dialogue: Marked=0,0:04:49.89,0:04:51.60,*Default,,0000,0000,0000,,Ele nπo tem 750 movimentos.
- Dialogue: Marked=0,0:04:51.60,0:04:52.61,*Default,,0000,0000,0000,,Aqui, estamos falando sobre
- Dialogue: Marked=0,0:04:52.61,0:04:54.45,*Default,,0000,0000,0000,,todas aquelas pequenas animaτ⌡es de transiτπo
- Dialogue: Marked=0,0:04:54.45,0:04:57.17,*Default,,0000,0000,0000,,que ajudam o Prφncipe a trocar de comportamento
- Dialogue: Marked=0,0:04:57.17,0:04:58.91,*Default,,0000,0000,0000,,muito suavemente.
- Dialogue: Marked=0,0:04:58.91,0:05:01.59,*Default,,0000,0000,0000,,Basicamente, ele tem a maior...
- Dialogue: Marked=0,0:05:01.59,0:05:04.13,*Default,,0000,0000,0000,,...escala de movimentos colocada
- Dialogue: Marked=0,0:05:04.13,0:05:06.54,*Default,,0000,0000,0000,,em qualquer jogo 3D de aventura e aτπo.
- Dialogue: Marked=0,0:05:06.54,0:05:10.23,*Default,,0000,0000,0000,,Controle as areias e sobreviva
- Dialogue: Marked=0,0:05:14.41,0:05:16.81,*Default,,0000,0000,0000,,Nπo! Pare...
- Dialogue: Marked=0,0:05:20.40,0:05:24.02,*Default,,0000,0000,0000,,Nπooooo...
-